Tileable cobble river bed - rendered in Marmoset.
Sculpted larger forms in Zbrush to create HeightMap. Details, smaller pebbles and stones along with all maps created in Substance Designer
Sculpted stones were tiled across the ground sculpt.
Tileable cobble river bed Texture maps
The final result in Unreal Engine 4. All one texture for the foliage
This is the final texture layout out across lots of boards
Sculpted rock for Rathtar Planet. Textured in Quixel.
Sculpted larger forms in Zbrush to create HeightMap. Details, smaller pebbles and stones along with all maps created in Quixel.
Tileable Martian Rock- rendered in Marmoset.
Tileable Martian Rock- textures.
Rubble Chunks
Sculpted Rubble Chunks
Rubble Chunks with added details
Rubble Chunks textured in Zbrush & Photoshop
Martian rock cave interior sculpt, textured in quixel
Martian Rock textured in Zbrush & Photoshop
Zbrush sculpted bread
Zbrush sculpted martian rock
Pebble Mud texture