Website powered by

Unreal Engine 4 Tree Canopy

I wanted to create my own foliage using Unreal 4. Model made in Maya

I wanted to create my own foliage using Unreal 4. Model made in Maya

Sculpted details were done in Zbrush using displacement maps previously sculpted at stage 01, during the Maya modelling process

Sculpted details were done in Zbrush using displacement maps previously sculpted at stage 01, during the Maya modelling process

Close up of leaf detail

Close up of leaf detail

Final texture maps generated using zbrush xnormal and substance designer

Final texture maps generated using zbrush xnormal and substance designer

The final texture was applied to UV'd alpha boards, and rendered in Unreal 4

The final texture was applied to UV'd alpha boards, and rendered in Unreal 4

This is one single texture across lots of boards

This is one single texture across lots of boards