I wanted to create my own foliage using Unreal 4. Model made in Maya
Sculpted details were done in Zbrush using displacement maps previously sculpted at stage 01, during the Maya modelling process
Close up of leaf detail
Final texture maps generated using zbrush xnormal and substance designer
The final texture was applied to UV'd alpha boards, and rendered in Unreal 4
This is one single texture across lots of boards