I was responsible for the tileable large pebble ground texture, large rocks, small rocks, mid-ground trees and lighting.
All other art was by John Griffiths
Modelled in Maya, baked in xNormal and textured in Photoshop
Modelling leaves for tree to be baked
Dead Leaves - test render in Marmoset Toolbag
Tileable texture
Diff - Nrm - Rough - Height
Asset shader test scene
Rock sculpted in zbrush, textured in Quixel
rock sculpts